At GDC 2026, Despelote creator Julián Cordero explored the game’s inspiration and how the sounds of home shaped its identity.
During the making of The Outer Worlds 2, Donovan says the objective for the game was to make combat balanced, challenging, and fun. The target was deliberately unglamorous, he says. “Weak things are ...
GDC Festival of Gaming introduces a new format for the industry’s biggest conference. But does the rebrand solve its biggest challenges?