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The game's director Kazuya Takahashi has now reportedly acknowledged these issues in a chat with the Spanish outlet ...
20h
TheGamer on MSNDonkey Kong Bananza director teases Diddy Kong's futureDonkey Kong Bananza's director, Kazuya Takahashi, has seemingly teased that fan-favourite Diddy Kong might finally appear in ...
16h
Screen Rant on MSNDonkey Kong Bananza’s Best Idea Comes From A Single Nintendo Dev’s ExperimentNintendo has always been a gameplay-first studio, but the key feature of Donkey Kong Bananza comes from a single developer’s tinkering.
In an interview with IGN, Donkey Kong Bananza director Kazuya Takahashi and producer Kenta Motokura ( Super Mario Odyssey ’s ...
The first thing players will notice upon booting up Donkey Kong Bananza is that its titular ape looks pretty different.
It's the first internally developed Donkey Kong game since 2004's Jungle Beat.
We spoke with with Kenta Motokura, producer on Nintendo Switch 2 exclusive Donkey Kong Bananza, and Kazuya Takahashi, the game's director, about everything Donkey Kong: behind-the-scenes development, ...
Players who bought the Nintendo Switch 2 with the laser focus of playing Nintendo’s exclusive titles may have been ...
Takahashi does clarify that their interest in the console went beyond mere processing power; the game makes use of aspects ...
Just like Super Mario Odyssey's Power Moons, Donkey Kong Bananza has lots of collectibles, mainly Golden Bananas. Although, ...
Our final Donkey Kong Bananza demo gave us a two hour tour of a chaotic platformer clearly built from Super Mario Odyssey's ...
As Donkey Kong, you can punch forward, upward, and downward, each with a different face button. You’ll rip out a chunk of the ...
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