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By The Associated Press The live-action remake of the animated film “How to Train Your Dragon” and a two-part, five-hour ...
In an interview with IGN, Donkey Kong Bananza director Kazuya Takahashi and producer Kenta Motokura ( Super Mario Odyssey ’s ...
The creation of Donkey Kong Bananza started with destruction. “What we were really going for was this gameplay experience ...
The first thing players will notice upon booting up Donkey Kong Bananza is that its titular ape looks pretty different.
Donkey Kong Bananza was originally in development for the Nintendo Switch before development of the project was moved to the ...
As a longtime fan of games Donkey Kong, Donkey Kong Jr., and 1994 Game Boy game Donkey Kong, I’m going to approach the events ...
Takahashi does clarify that their interest in the console went beyond mere processing power; the game makes use of aspects ...
Kazuya Takahashi, who is the director of Donkey Kong Banaza, added to this thought by stating: ...
Donkey Kong Bananza, launching next week, is a Switch 2 exclusive. But that wasn’t always the case. According to Nintendo, it was originally conceived as a Switch 1 title.
Nintendo has revealed in a new interview with IGN that Donkey Kong Bananza was originally planned for the Switch 1.
A lengthy Donkey Kong Bananza interview reveals surprising details about its director and how the game first came to be.
One of Nintendo's most prolific creators, Koizumi has worked on every major Mario 3D platformer the company has made, acting as assistant director on Super Mario 64, director of Super Mario Sunshine ...
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