Yesterday, we published the first part of this two-part special on writing for games, in which five successful writers talked us through a brief history of storytelling in video games. Today, we ...
George is a talented writer who graduated from the University of Exeter with a Bachelor's Degree in English. His main hobbies include writing and gaming, and he spends most of his free time doing one ...
In the past ten to 15 years, the quality of writing in games has been transformed. Not surprisingly, the primary agents of this transformation are professional writers. Some of these writers come from ...
Some thirty years ago, London was stolen by bats. In its new subterranean home, the city’s customary overcast skies are now cast in a pale green glow, and despite the appearance of devils and rubber ...
Using games as a springboard for writing can transform student engagement and skill development. From persuasive pizza pitches to storytelling board games, interactive activities provide authentic ...
Bethesda's move into publishing brings in talented developers for games with top-tier storytelling and worldbuilding. Wolfenstein 2 had intense narrative but was cinematic-heavy, contrasting with ...
George Ziets is the lead area designer for InXile's RPG Torment:Tides of Numenera. He graciously consented to devote a good deal of his time to this four-part interview about the video game writer's ...
Ritwik is a passionate gamer who has a soft spot for JRPGs. He's been writing about all things gaming for six years and counting. Sony's approach in the video game industry always prioritized mature ...
The WGA Awards have opted to drop the category honoring writing in video games. By Patrick Shanley The WGA Awards have opted to drop the category honoring writing in video games. “There won’t be a ...