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Take-Two Interactive's Karl Slatoff sells stock worth $13.5 mlnTake-Two Interactive Software (NASDAQ:TTWO) President Karl Slatoff sold company shares worth $13.5 million, the video game company disclosed in a filing on Tuesday. The sales were executed on ...
Take-Two Interactive (TTWO) closed at $180.03 in the latest trading session, marking a +0.71% move from the prior day. The stock's performance was ahead of the S&P 500's daily gain of 0.12%.
Currently, Take-Two Interactive has a market capitalization of $36.93 billion. Buying $100 In TTWO: If an investor had bought $100 of TTWO stock 10 years ago, it would be worth $847.18 today based ...
In a regulatory filing, Take-Two Interactive Software (NASDAQ:TTWO) said it was able to slash its net loss in nine months ending December 2024 by 10.5 percent to $757.2 million from the $841.2 ...
Take-Two reported net bookings of $1.47 billion ... but highlights its ongoing profitability hurdles. Take-Two Interactive Software is a leader in the interactive entertainment industry, known ...
Take-Two Interactive Software, Inc. engages in the development, publishing, and marketing of interactive software games. Its products are designed for console systems, handheld gaming systems ...
The 12-month price targets assessed by analysts reveal further insights, featuring an average target of $226.0, a high ...
Take-Two Interactive Software, Inc. (TTWO), headquartered in New York, develops, publishes, and sells interactive entertainment solutions. Valued at $38.2 billion by market cap, the company ...
Take-Two Interactive Software experienced a 13% share ... Meanwhile, TTWO's recent earnings show increased sales but ongoing net losses, offering a mixed financial backdrop against its stock ...
Take-Two Interactive Software (TTWO) stock is trading higher Friday as the video-game maker's better-than-expected bookings for its fiscal 2024 fourth quarter offsets news the company is delaying ...
Take-Two Interactive Software forecast its fourth-quarter bookings below estimates on Thursday, owing to weaker spending on mobile games as consumers grapple with economic uncertainties and still ...
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