Traditionally, one of the weak points in Blender has been simulations, with even professional users of the free and open source computer graphics suite off-loading such tasks to programs like Houdini.
NVIDIA's new tech demo gets rid of pre-baked worlds and simulates everything, including physics, rigid bodies, and even cloth, all ray-traced in real time. This new tech is powered by the new ADA ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results