GameSpot may get a commission from retail offers. Battlestations: Midway was not an ordinary World War II game. As you took command of the Pacific fleet in some of the largest naval battles ever ...
Battlestations: Midway has lived in the "flawed but promising" file ever since its release back in 2007. A peculiar hybrid of real-time strategy and shooting action, it tasked players with commanding ...
The oxygen tank is empty. The torpedo tubes are empty. An enemy destroyer is hunting my last submarine, dropping depth charges that explode dangerously close to the hull, which is already taking slow ...
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Every tabletop game has to start somewhere. Before the first set of samples come back from China — and before the pitches are made to potential backers or publishers — you've got to have something to ...
"Fifteen men on a dead man's chest! Yo ho ho and a bottle of rum!" No wait, that's pirates isn't it? Well, it's all seaman related and all equally safe harbour away from bald space marines and World ...
Battlestations: Midway strikes just the right balance between action and strategy to create a game that's as unique as it is enjoyable. If the gaming gurus at Milton Bradley have taught us anything, ...
What would have happened had Admiral Chester Nimitz taken personal command of a battleship in the Pacific Theatre of World War II? What would have happened if the commander of the Japanese forces had ...
The 2007 action strategy game Battlestations: Midway will receive a sequel, publisher Eidos announced today. Like its predecessor, Battlestations: Pacific is in development for Xbox 360 and PC.
Even though Battlestations: Pacific was preceded by Battlestations: Midway, there's something a bit old school about this hybrid action and strategy game. Those who cut their teeth on the Commodore 64 ...
Reviewed on: Xbox 360, 42" HP-PL4200N plasma TV Also available for: Window PC The Good: A unique and entertaining combination of naval strategy and action; amazing sense of scale thanks to minuscule ...
Controlling the battleships is perhaps the weakest of all these modes, with not enough feedback coming from your broadsides to know whether you’ve done any damage or not. This is actually a problem in ...
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